Total schockiert hat mich neulich dieser Text (englischer Teil; von http://forum.golem.de/kommentare/pc-har ... sg-3623753)
Vielleicht wird das Ding ja verboten. Die "Killerspieldebatte", die unter ganz anderen technischen Voraussetzungen geführt wurde, unter anderem über das erste Doom , ist ja auch noch nicht lange her.Hier eine gute und etwas kritische Zusammenfassung von einem der wenigen die das Glück hatten an der Valve Demo teilzunehmen.
http://www.3delement.com/?p=332
Die Erfahrung soll so stark sein, selbst wenn man sich immer bewusst ist nur ein Helm auf dem Kopf zu haben, dass man nach dem Absetzen im Unterbewusst sein im Konflikt ist ob das gesehne nun wirklich passiert ist. Dazu benötigt es nicht einmal realistische Grafik.
Im Gegensatz zum Film, einem Buch oder einem PC Spiel auf einem großen Monitor muss man immer sich darauf konzentrieren das was man sieht wahrzunehmen was anstrengend ist. Mit VR kann man anscheinend Tage lang einfach von der Welt verschwinden. Viele beschreiben es wie ein Gefühl teleportiert zu sein und müssen erstmal etwas herum laufen und Dinge anfassen nachdem die Demo vorbei ist. Bei dem Author hat sogar nur Alkohol geholfen.
Es wird interessant sein welche Langzeit Auswirkungen VR haben kann und ob es nicht zu sehr Realität und Fiction verwischt.
Der wichtigste Part:
[...]
"There really was a sense of presence with the tech that I didn’t think was possible (or at least for decades). It’s possible my brain was just more easily tricked than others (and also maybe the extreme hang over and lack of sleep also added to this), but looking back my memories of it are like I was actually there and not just viewing pixels on a screen. It was better than real life – people will get lost in this and not want to leave. Nothing else gives the same escapism – I can imagine becoming completely lost in games for an entire day (something I in no way do currently). Linear non interactive experiences also will be more impactful and meaningful. I understand how VR will take over entertainment because nothing else has such a deep and visceral impact. I have no doubt VR rooms in houses will become a common thing in 5 years."
[...]
"After the demo was over I talked to the Valve employee for a few minutes afterwards about the tech. And while standing and in the middle of a sentence, I had an incredibly strange weird moment of comparing real life to the VR. I understood that the demo was over, but it was if a lower level part of my mind couldn’t exactly be sure. It give me a very weird existential dread of my entire situation, and the only way I could get rid of that feeling was to walk around or touch things around me (or sit down, basically just get in a situation where I wasn’t just standing still like I was in the VR demo). I tried to walk it off but alcohol was really the only thing that made me shake the feeling completely. Unfortunately since I had to get away from the Valve employee having a bit of a existential crisis because of this I wasn’t able to actually discuss it with him.
It was so incredibly weird that it got me worried about the tech in general – people have worried about us not being able to distinguish reality from entertainment, but in my view there was never really an issue (the absolute lack of found correlation between use of violent video games and violence in real life is an example). But I am worried this will be different – that the line will blur and the entertainment we consume will not just feel like a story we read – it will be something our brains think we actually experienced. I think all entertainment before required some effort for us to be immersed, with reading the most effort, but even with TV and current tech we always have to try to pay attention and form the environment in our heads – I think this makes it naturally different. With this sense of presence, it literally puts you in the environment, I worry that will cause us to not understand the difference between reality and the virtual world.
I don’t just think that will mean desensitization to violence, I actually wonder if psychological problems distinguishing VR from reality will have an impact in the future. When I felt as if I was still in the VR room, that wasn’t a logical conclusion my mind made, I just started to question what input was real. It worries me that while virtual reality will have very little consequences for your actions, reality does, and while I may be able to logically understand the differences I am worried my entire mind won’t."
Worauf freut ihr euch am meisten?
Was sind eure Pläne mit der VR?