Hi Leute
meien Neue map funktioniert auch nicht, wenn ich es in ein pk3-file packe, alles ist da, auch die ass datei. und beim Starten zeigt er mir in der Console folgendes an:
...Map Loading
trying to load maps/ctf_towers.aas
Fatal: aas file maps/ctf_towers.aas is out of date
32 bots parsed
30 arenas parsed
R_Init
GL_VENDOR: Microsoft Corp.
GL_RENDERER: Direct3D
GL_VERSION: 1.1
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_compiled_vertex_array
GL_SGIS_multitexture
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:75
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
loading 'scripts/templectf.shader'
loading 'scripts/base.shader'
loading 'scripts/base_button.shader'
loading 'scripts/base_floor.shader'
loading 'scripts/base_light.shader'
loading 'scripts/base_object.shader'
loading 'scripts/base_support.shader'
loading 'scripts/base_trim.shader'
loading 'scripts/base_wall.shader'
loading 'scripts/common.shader'
loading 'scripts/ctf.shader'
loading 'scripts/eerie.shader'
loading 'scripts/gfx.shader'
loading 'scripts/gothic_block.shader'
loading 'scripts/gothic_floor.shader'
loading 'scripts/gothic_light.shader'
loading 'scripts/gothic_trim.shader'
loading 'scripts/gothic_wall.shader'
loading 'scripts/hell.shader'
loading 'scripts/liquid.shader'
loading 'scripts/menu.shader'
loading 'scripts/models.shader'
loading 'scripts/organics.shader'
loading 'scripts/sfx.shader'
loading 'scripts/shrine.shader'
loading 'scripts/skin.shader'
loading 'scripts/sky.shader'
loading 'scripts/test.shader'
loading 'scripts/base_door.shader'
loading 'scripts/gothic_button.shader'
loading 'scripts/gothic_door.shader'
loading 'scripts/museum.shader'
finished R_Init
Loading vm file vm/ui.qvm.
VM file ui compiled to 902626 bytes of code
30 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 884513 bytes of code
trying levelshots/ctf_towers.TGA...
Couldn't find image for shader levelshots/ctf_towers.tga
ERROR: RE_LoadWorldMap: maps/ctf_towers.bsp not found
Server Shutdown
ShutdownGame
AAS shutdown.
RE_Shutdown( 0 )
R_Init
GL_VENDOR: Microsoft Corp.
GL_RENDERER: Direct3D
GL_VERSION: 1.1
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_compiled_vertex_array
GL_SGIS_multitexture
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:75
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
loading 'scripts/templectf.shader'
loading 'scripts/base.shader'
loading 'scripts/base_button.shader'
loading 'scripts/base_floor.shader'
loading 'scripts/base_light.shader'
loading 'scripts/base_object.shader'
loading 'scripts/base_support.shader'
loading 'scripts/base_trim.shader'
loading 'scripts/base_wall.shader'
loading 'scripts/common.shader'
loading 'scripts/ctf.shader'
loading 'scripts/eerie.shader'
loading 'scripts/gfx.shader'
loading 'scripts/gothic_block.shader'
loading 'scripts/gothic_floor.shader'
loading 'scripts/gothic_light.shader'
loading 'scripts/gothic_trim.shader'
loading 'scripts/gothic_wall.shader'
loading 'scripts/hell.shader'
loading 'scripts/liquid.shader'
loading 'scripts/menu.shader'
loading 'scripts/models.shader'
loading 'scripts/organics.shader'
loading 'scripts/sfx.shader'
loading 'scripts/shrine.shader'
loading 'scripts/skin.shader'
loading 'scripts/sky.shader'
loading 'scripts/test.shader'
loading 'scripts/base_door.shader'
loading 'scripts/gothic_button.shader'
loading 'scripts/gothic_door.shader'
loading 'scripts/museum.shader'
finished R_Init
Loading vm file vm/ui.qvm.
VM file ui compiled to 902626 bytes of code
30 arenas parsed
32 bots parsed
bitte helft mir, ich weiß nicht mehr, was ich tun soll.
Willkommen im #Neuland
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PQ Discord Server: #planetquake Spenden? Hier entlang!
Login wie bei quake.ingame.de zuvor, die Passwörter aus der alten Datenbank wurden aber gelöscht - einmal hier neu anfordern.
Wer seine E-Mail-Adresse nicht mehr hat oder kennt, bitte eine Nachricht mit Infos schicken o. im Discord melden.
PQ Discord Server: #planetquake Spenden? Hier entlang!
please help me
-
- Lucy
- Beiträge: 812
- Registriert: Aug 2000